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  <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
    <title>A canvas shadow text example</title>

    <script type="text/xaml" id="xaml"><?xml version="1.0"?>
      <Canvas xmlns="http://schemas.microsoft.com/client/2007"></Canvas></script>
<script type="text/javascript" src="../uupaa-excanvas.js"></script>

    <script>
    function boot() {
      draw(document.getElementById('canvas').getContext('2d'));
      draw(document.getElementById('canvas2').getContext('2d'), 1);
      draw(document.getElementById('vmlcanvas').getContext('2d'));
    }
    function draw(ctx, disableShadowBlurAPI) {
      if (disableShadowBlurAPI) {
        ctx.xShadowBlur = 0; // Old Silverlight(ver1, ver2) rendering simulate
      }
      // create new image object to use as pattern
      var img = new Image();
      img.onload = function(){
        // create pattern
        var ptrn = ctx.createPattern(img,'repeat');

        ctx.textBaseline = "top";
        ctx.font = "36pt Arial";
        ctx.fillStyle = ptrn;
        ctx.strokeStyle = ptrn;
        ctx.xMissColor = "skyblue";

        var text = setShadow(ctx, 4, 10, 10, "black");
        ctx.fillText("fillText: "       + text, 20, 20);
        ctx.strokeText("strokeText: "   + text, 20, 80);
      }
      img.src = 'images/sky.jpg?' + (new Date).getTime();
    }
    function setShadow(ctx, blur, ox, oy, color) {
      ctx.setShadow(color, ox, oy, blur);
      return [color, ox, oy, blur].join(", ");
    }
    </script>
    <style type="text/css">
      body { margin: 20px; font-family: arial,verdana,helvetica; background: #fff;}
      h1 { font-size: 140%; font-weight:normal; color: #036; border-bottom: 1px solid #ccc; }
      canvas { border: 2px solid #000; float: left; margin-right: 20px; margin-bottom: 20px; }
      pre { float:left; display:block; background: rgb(238,238,238); border: 1px dashed #666; padding: 15px 20px; margin: 0 0 10px 0; }
    </style>
  </head>
  <body onload="uuCanvas.ready(boot);">
    <h1>A canvas <code style="text-shadow: 10px 10px 10px black">shadow text pattern</code> example</h1>
    <div>
      <canvas id="canvas" width="620" height="150"></canvas>
      <canvas id="canvas2" width="620" height="150"></canvas>
      <canvas id="vmlcanvas" class="vml" width="620" height="150"></canvas>
      <pre>
&lt;canvas id="canvas" width="620" height="150"&gt;&lt;/canvas&gt;
&lt;canvas id="canvas2" width="620" height="150"&gt;&lt;/canvas&gt;
&lt;canvas id="vmlcanvas" class="vml" width="620" height="150"&gt;&lt;/canvas&gt;

function boot() {
  draw(document.getElementById('canvas').getContext('2d'));
  draw(document.getElementById('canvas2').getContext('2d'), 1);
  draw(document.getElementById('vmlcanvas').getContext('2d'));
}
function draw(ctx, disableShadowBlurAPI) {
  if (disableShadowBlurAPI) {
    ctx.xShadowBlur = 0; // Old Silverlight(ver1, ver2) rendering simulate
  }
  // create new image object to use as pattern
  var img = new Image();
  img.onload = function(){
    // create pattern
    var ptrn = ctx.createPattern(img,'repeat');

    ctx.textBaseline = "top";
    ctx.font = "36pt Arial";
    ctx.fillStyle = ptrn;
    ctx.strokeStyle = ptrn;
    ctx.xMissColor = "skyblue";

    var text = setShadow(ctx, 4, 10, 10, "black");
    ctx.fillText("fillText: "       + text, 20, 20);
    ctx.strokeText("strokeText: "   + text, 20, 80);
  }
  img.src = 'images/sky.jpg?' + (new Date).getTime();
}
function setShadow(ctx, blur, ox, oy, color) {
  ctx.setShadow(color, ox, oy, blur);
  return [color, ox, oy, blur].join(", ");
}
      </pre>
    </div>
  </body>
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